Video game performers could be on strike for a full year, says union’s chief negotiator | Science & Tech News

Video game performers could be on strike for a full year, says union’s chief negotiator

The world of video game voice acting and motion capture could be in for a major shakeup as the Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA) union’s chief negotiator has warned that a strike could last for a full year.

The union has been in negotiations with major video game companies over issues such as compensation, transparency, and working conditions for video game performers. However, progress has been slow, with the two sides failing to reach a mutually beneficial agreement.

In a recent statement, the union’s chief negotiator, David White, said that the possibility of a strike lasting for a year is very real. He emphasized that the union is prepared to fight for fair wages, better working conditions, and greater transparency in the video game industry.

Video game performers play a crucial role in bringing characters to life through their voice acting and motion capture work. However, many performers feel that they are not being adequately compensated for their contributions to the industry. They are also concerned about the long hours and intense working conditions that are often a part of the job.

The union has been pushing for a new contract that includes residuals for video game performers, similar to what actors receive for film and television work. They are also seeking greater transparency in the industry, including more information about the games they are working on and the roles they are being asked to perform.

The video game industry is a multi-billion dollar business, with some of the biggest games generating billions of dollars in revenue. Despite this, many video game performers feel that they are not being fairly compensated for their work.

If a strike were to occur, it could have a major impact on the industry, potentially delaying the release of new games and causing disruptions in production schedules. However, the union is prepared to stand firm in its demands and fight for the rights of video game performers.

It remains to be seen how the negotiations will play out, but one thing is clear: video game performers are not backing down in their fight for fair wages, better working conditions, and greater transparency in the industry. The next year could be a crucial one for the future of video game voice acting and motion capture.